Because things are so high level, victory conditions are much more subjective in Crusader Kings II than in your average strategy title. While events unfold in Europe that sometimes accord with real history and sometimes don't, it does help to have a basic grasp of who's who in Europe at this time (which the game will teach you) and some overall sense of what you want to accomplish in a given playthrough. But don't think you'll get bored just handling high-level stuff: this really is like being the king of your own castle, you'll soon be accosted by so many simultaneous events that you'll find hours going by like minutes as you make your choices. The game presents you with alert messages for important events – that you handle according to your whims – but, for the most part, things are controlled only at a very high level. Mostly you click a button that moves your dynasty toward or away from a certain set of policies, or you initiate a process that third-parties will handle the dirty work of, and then you sit back and deal with events as they unfold. Keep in mind that, while Crusader Kings II is technically a real-time strategy game, there's very little in the way of hands-dirty micromanagement or rapid clicking going on. But for the most part, if it's going to make a difference, you'll come to understand what that difference is and whether or not you want it to be made, and you'll soon find yourself parsing data like the characters in the Matrix: it's gobbledygook to outsiders, but to a seasoned pro like you, it's a beautiful masterpiece. patient personalities will have in "real world," practical terms can be hard to discern. Sure, some aspects of the game are abstract in the extreme, for example, the effect that certain personal characteristics like wrathful vs. You can also take comfort in the fact that the more you play the game, the more entertainment you'll derive from it, and the more you'll want to play. But you can take comfort that Crusader Kings II comes with a pretty comprehensive tutorial, and absolutely enormous help resource: just about every button and statistic in the game has a rollover tooltip that will explain what it does and what changes will occur if you select it. That probably sounds overwhelming – and at first it is. Diplomacy and military conflict are options for exercising your will outside your demesne, but within it, you'll need your advisors to help you choose how to build up your economy (by choosing various improvements to build in your provinces), deal with the pettier nobility, marry off you and your children, and to protect you from being assassinated. Crusader Kings II provides a variety of advisor slots that you can fill with characters, each with their own strengths and weaknesses. Fortunately, your decisions when running your family line aren't solely your own. Even if you build up your wealth under one family member, that person is sure to die sooner or later, leaving a bevy of decisions in terms of inheritance, divvying up of hereditary lands, pretenders to the throne, and just about every Byzantine (forgive the pun) machination you can think of. But Crusader Kings II is no simple pass-the-torch exercise, it's far too deep and challenging an experience for that. Your goal is to increase your family's honor, prestige, standing, land holdings, and power through multiple generations of sons, nephews, daughters, and intermarriage. Essentially, you control a "dynasty," that is, a single family line through a five-hundred-year-ish period of European history. are secondary to the main thrust of the game. A game of Crusade Kings II takes place on an overhead map of Europe, but the borders of the countries - and counties, baronies, duchies, etc.
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